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AI Insights · Timothy · July 2024

Top 5 Low Poly Games on Android in New Zealand - Q2 2024

Discover the performance trends of the top 5 low poly games on Android in New Zealand for Q2 2024, including weekly downloads, revenue, and active user insights.

Top 5 Low Poly Games on Android in New Zealand - Q2 2024

In Q2 2024, the top 5 low poly games on the Android platform in New Zealand showcased varied performance trends across different metrics such as downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Roblox Roblox saw a relatively steady weekly revenue, peaking at approximately $33K in the first week of April and maintaining figures around $27K towards the end of June. Weekly downloads exhibited a significant upward trend, surging from 2.9K in late April to over 5K in late June. Meanwhile, weekly active users increased from 241K at the start of April to around 267K by the end of June.

Eatventure Eatventure's weekly revenue varied, reaching a high of around $853 in mid-May. Downloads showed a declining trend from 744 in early April to as low as 98 in late May, before slightly recovering to 300 by the end of June. Active users also fluctuated, starting at 7K in early April, dropping to approximately 5.5K in late May, and rising back to 7.5K by the end of June.

Idle Lumber Empire Idle Lumber Empire experienced consistent weekly revenue growth, with figures increasing from $648 in early April to $891 by the end of June. Downloads rose from 171 in early April to 507 by late June. Active users followed a similar upward trend, growing from 603 in early April to approximately 984 by the end of June.

Construction Set Construction Set's revenue remained minimal throughout the quarter, with the highest weekly revenue recorded at $35 in early May. Downloads fluctuated but generally remained around the mid-200s, with a slight increase to 326 by the end of June. Active users showed a slight decline from 1.6K in early April to around 1.4K in mid-June, before rebounding to 1.7K by the end of June.

I, The One — Fun Fighting Game I, The One — Fun Fighting Game had modest revenue, peaking at $20 in early May. Downloads varied, starting at 280 in early April, peaking at 375 in mid-May, and then declining to 197 by late June. Active users showed a similar pattern, starting at 661 in early April, peaking at 717 in late April, and then decreasing to 520 by the end of June.

These insights highlight the dynamic nature of the mobile gaming market in New Zealand. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024